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Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Develop SmartPhone Using RhoHub

RhoMobile is a first Development as a Service for Mobile, RhoHub or RhoMobile lets you quickly create native apps in Ruby and HTML for all major smartphones using the award-winning Rhodes framework. RhoHub provides a hosted RhoSync server to synchronize backend data with your users' smartphones.Writing an app on RhoHub consists of generating a set of objects, editing the client side (Rhodes framework) code, the server side (RhoSync) source adapter and building for your target smartphones. Below is an overview of RhoHub's rich IDE and other services.



  1. Debugging Console : Use the collapsible console to quickly view output from your RhoSync source adapters.
  2. File Manager : Navigate and modify your app's files in a simple view.
  3. Rich Editor : Use the powerful Ruby/HTML/CSS/Javascript editor right from your browser, or work locally and upload your app.
  4. Text Search :  Search for text in all files of your app.
  5. Toolbar & Quick Links :  Access all of RhoHub's productivity tools right from the editor.




What you can do in RhoHub ?

RhoHub provides you 3 packages, Free, Basic and Premium. You can start with free 50MB Disk Space.

How to make Air Application become iPhone SDK

Adobe air is great and smooth desktop application, many developers of Air dream their application can be installed into iPhone SDK. Now that dream come true. Thanks to my friend auraAnar for this great information :

First thing you do is downloading editor Eclips (like Flex Builder) from openplug.com, once you have successfully download it, create new project, in this show case i would to create sample parking searcher based on google Map for iPhone SDK.


Preview builder application

  1. Create WindowedApplication example project name is parkingApp.mxml
  2. Design indexView for iPhone application, let's called it as indexView.mxml (click the link)
  3. For component you can use mx:xxx like Flex or Air, but for control you should use mob:xxx from openPlug. Take a look my textinput Here
  4. Here is the screenshot of iPhone Emulator :


Preview Emulator


Once you success compiling your script without error, you need XCode of Apple to compile your script to iPhone SDK, i am using this way to compile my script in XCode. Happy iPhoning.

PS: I've tried commiting my script to google codes but it seems the google SVN is under maintenance, once it works i will upload the sample codes. Here is the address:

svn checkout http://airiphone.googlecode.com/svn/trunk/

 
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